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civilization

Human Interpretable Machine Learning

2020-10-162018-12-20 by Leon Kotze

Read my write-up of an Machine Learning experiment I conducted to decide where to settle your first city in Sid Meier’s Civilization 6.

Categories Technology Tags civ6, civilization, data-engineering, data-science, lua, python Leave a comment

Create a Data Product

2020-10-152018-05-30 by Leon Kotze

This article covers the process of creating a data product, specifically a Direct Acyclic Graph representing the possible routes navigating to technologies and civics in Sid Meiers’s Civilization 6.

Categories Technology Tags civ6, civilization, data-engineering, data-science Leave a comment
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